Nabil Tagba

Game Designer

With innovation as the heart of his Game Design skill, Nabil Tagba is a Game Designer constructing games as a student at Bradley University. He is in the process of making a game for commercial release. Throughout his journey as a Game Designer, He has gained skills in all aspects of game development, From code to 3D art and production. Working on building his understanding of character art style design, color theory, and interactive design. He works with others to build many skills that are found in the multidisciplinary field of game development.

"Game design goes from ideas to new worlds"
- Nabil Tagba


Devlogs

Released Projects

Orb

Orb is a physics based puzzle game
**************** Team:
Nabil Tagba
Adam Garwacki
Caden Sheahan
Nate Mitchell

V017AGE

V017age or voltage is an intense 2D platformer with puzzle like elements
****************
Team:
Nabil Tagba: Producer, Programmer
Joshua Eddy: Programmer
Gavin Jackson: Game and Level Designer
Cleo Johnson:
Lead Artist
Adam Garwacki: Lead Programmer, Artist

Jumpy@bird

An endless runner taking you on an adventure through the Sahara namib desert

Hidden Hearts

A physical card game about strategy and hidden information

Explore new character art styles

When I began my journey in game development, art was a big stepping stone. Especially since I had no experience in 3D modeling or digital drawing. throughout the years, I learned art for games as best I could and have come up with character art styles that have helped me make good-looking games while being easy enough for the beginner that I was. I believe these art styles are also good enough for experienced artists. As a game designer, I like to create new character Art styles. Each art style is designed for specific experience groupings when it comes to art, from beginners to experts.

Black Out

Blackout is a local asymmetrical cat and mouse multiplayer horror game for two people, players will take on the role of either The Behemoth or Alexa